The RG SP is presented as the culmination of Anbernic’s repeated attempts to modernize the Game Boy Advance SP design. Rather than treating every specification as a major innovation, the review accurately frames the handheld as a refinement: the screen is now centered, the analog sticks have been removed, and the overall layout is more faithful to the system inspiring it. That perspective gives the video a useful sense of proportion, especially for viewers deciding whether this is their first clamshell handheld or merely a minor upgrade from an earlier model.
The hardware discussion is detailed without losing sight of the device’s intended purpose. The H700 processor, one gigabyte of RAM, dual microSD slots, Linux operating system, wireless connectivity, 3,300mAh battery, and 720-by-480 display are all explained in practical terms. Most importantly, the review connects the screen resolution to a three-times integer scale for Game Boy Advance games, clearly showing why that matters for image sharpness. Performance expectations are also handled responsibly: PlayStation games are described as broadly reliable, while Nintendo 64 and Dreamcast support is presented as selective and sometimes dependent on frame skipping rather than full-speed performance.
Charging receives an unusually long but valuable examination. By testing several cables on the same multiport charger, the reviewer demonstrates that some USB-C cables work while higher-specification examples do not. The proposed connection to E-Marker chips is presented as a likely explanation rather than a proven diagnosis, which is an appropriate distinction. Although this section interrupts the pacing of an otherwise compact review, it exposes an important compatibility limitation that the manufacturer’s simple claim of USB-C charging does not fully communicate.
Physical comparisons are another major strength. Side-by-side measurements against an original Game Boy Advance SP and Anbernic’s two earlier clamshells make the differences in thickness, width, screen placement, texture, and controls easy to understand. The matte plastic, sturdy hinge, revised directional pad, quieter face buttons, elevated shoulder controls, and close resemblance to Nintendo’s original design all receive specific attention. The kitchen-scale measurements of button force are openly described as informal, but they still provide a more concrete comparison than subjective impressions alone, while the gameplay test supports the conclusion that the directional pad is precise.
The screen analysis is similarly balanced. The display is praised for crisp Game Boy Advance scaling and acceptable brightness, but the reviewer acknowledges its limited viewing angles, modest brightness range, ordinary LCD contrast, and cramped presentation of 4:3 systems. Demonstrations of the optional grid shader and Game Boy Advance color correction show how software settings can noticeably alter brightness and color reproduction. This reinforces the central verdict that the device is best regarded as a dedicated Game Boy Advance machine that happens to support other platforms, rather than an ideal all-purpose emulation handheld.
Software coverage adds considerable practical value. The stock interface, game-folder setup, RetroArch options, sleep and quick-shutdown behavior, automatic save-state loading, and directional-pad-to-analog toggle are all explained clearly enough for a new owner to configure the system. The review also demonstrates NextUI while carefully noting that other custom operating systems were not yet compatible at the time of testing. Predictions that broader support will arrive quickly are based on Anbernic’s shared hardware platform and existing developer ecosystem, but they remain expectations rather than confirmed launch features. Combined with the disclosure that the device was supplied by Anbernic without payment or editorial approval, this produces a persuasive recommendation that remains appropriately qualified.
Pros
- Clearly explains why the centered 3:2 display and removal of analog sticks create a more authentic, focused Game Boy Advance experience.
- Uses direct measurements, button-force comparisons, gameplay tests, and side-by-side hardware demonstrations to support its conclusions.
- Provides unusually helpful troubleshooting for inconsistent USB-C cable compatibility.
- Thoroughly covers stock software settings, save-state behavior, display adjustments, external video output, and early custom-firmware support.
- Maintains realistic performance expectations for PlayStation, Nintendo 64, Dreamcast, and non-3:2 systems.
- Openly identifies the review-unit arrangement and explains why existing Anbernic SP owners may not benefit enough from upgrading.
Cons
- The charging investigation is useful but lengthy enough to disrupt the pace of a review described as brief.
- Several purchasing comparisons rely on provisional launch pricing and anticipated future firmware support rather than confirmed retail conditions.
- Battery life is summarized as an average estimate without a documented runtime test under different workloads.
- The review mentions warmth during demanding emulation and Wi-Fi use but does not measure temperatures or examine whether extended play affects performance.
This is a detailed and convincing evaluation of a deliberately specialized handheld, strongest when demonstrating how small hardware revisions produce a cleaner Game Boy Advance experience. Its provisional pricing and firmware predictions warrant some caution, but the careful comparisons, configuration guidance, and clear acknowledgment of limited upgrade value make it highly useful for both newcomers and existing Anbernic owners.

