The appeal of this War Thunder session comes from the mismatch between the F4U-7’s enormous ground-attack loadout and the difficulty of actually exploiting it under battlefield conditions. The host introduces the Corsair as carrying 114 armor-piercing rockets alongside an unusually large bomb load, then has to earn access to it with a French ground vehicle whose 75 mm cannon repeatedly struggles against heavier German armor. That creates a useful two-part demonstration: reaching the aircraft is a challenge of its own, and once airborne, carrying all that ordnance makes the Corsair considerably less graceful than its intimidating payload might suggest.
The early ground fighting is appropriately messy rather than conveniently edited into a perfect setup. Shots against Panthers and Tigers fail, positioning mistakes nearly get punished, and the host openly realizes that he has misremembered aspects of the French vehicle's ammunition and capabilities. Some of this is funny, particularly when accidental cover or an oblivious opponent keeps him alive, but it also establishes an important limitation in the presentation. The commentary is often based on immediate recollection and experimentation rather than a systematic explanation of vehicle statistics, so specific claims about armor penetration, battle ratings, bomb changes or Gaijin's balancing decisions are best understood as the host's descriptions rather than independently demonstrated facts.
Once the F4U-7 appears, the video becomes more interesting because the supposedly outrageous loadout creates meaningful tradeoffs. The Corsair feels heavily burdened with its bombs and rockets, and the host repeatedly talks through the resulting problems with turning, energy and attack angles. He dumps bombs partly to regain performance, abandons bad approaches, uses terrain to break lines of fire and eventually starts approaching anti-air positions from less predictable directions. Those decisions give the gameplay more substance than simply showing a montage of easy CAS kills.
The rockets themselves also receive a more convincing practical test than the introduction initially promises. Early attacks miss badly, and the host discovers that the weapons demand much more precise alignment than their sheer quantity might imply. Having 114 rockets provides enormous tolerance for failed shots, but it does not automatically translate into effortless kills. Later successes show why the loadout can still be oppressive when properly lined up, yet the learning process prevents the video from becoming an uncritical demonstration of an unbeatable aircraft.
Enemy reactions provide the strongest counterargument to the idea that the Corsair can simply dominate unchecked. Successful bombing, cannon attacks and rocket passes quickly provoke multiple anti-air spawns, at one stage leaving the host complaining that there seem to be more AA vehicles than ordinary tanks. He consequently flies low, uses buildings and terrain for cover, watches for tracers and occasionally abandons attacks entirely. Enemy fighters further complicate matters, especially while the Corsair remains burdened with ordnance. The recurring contest between powerful CAS and increasingly determined air defense becomes the video's real through-line.
Presentation is energetic and responsive, with the host constantly narrating what he sees, what he intends to attack and why a particular approach has failed. There are entertaining improvised moments, including weaving through buildings, trying top-down cannon attacks and realizing that previous kills have effectively encouraged the enemy team to devote itself to shooting him down. The downside is considerable looseness: PC and microphone discussion delays the gameplay, crude jokes and repeated reactions occupy substantial space, and several stretches revisit the same observations about being heavy, facing AA or needing a better attack line. The video works much better as an entertaining live experiment than as a concise vehicle analysis.
The closing match broadens the episode beyond its central rocket gimmick, with ground combat, cannon-based air support and a surprisingly tense attempt to preserve the team's remaining tickets. The final comeback gives the session a satisfying endpoint even though the F4U-7's signature rocket loadout is not always the decisive element. By the end, the aircraft looks less like an automatic win button than a spectacularly equipped CAS platform whose effectiveness depends on earning the spawn, managing its load, lining up attacks and surviving the predictable response from enemy anti-air.
Pros
- The enormous rocket and bomb load is demonstrated through actual combat rather than merely discussed.
- Failed rocket attacks make the eventual successes more informative and show the importance of accurate alignment.
- The host adapts his tactics to enemy AA, fighters, terrain and the Corsair's reduced maneuverability under heavy ordnance.
- Ground combat provides useful context for the effort required to earn the aircraft rather than treating CAS as freely available.
- Enemy anti-air responses create an effective counterweight to the aircraft's intimidating offensive potential.
- The final comeback gives an otherwise loose collection of matches a satisfying conclusion.
Cons
- Specific claims about penetration, balance changes and vehicle performance are delivered casually without being independently established within the video.
- The large rocket count receives less sustained successful testing than the premise might suggest, with bombs and 20 mm cannons frequently doing substantial work instead.
- Repeated commentary about weight, anti-air threats and attack positioning makes portions of the session feel redundant.
- The opening PC and microphone discussion delays the central gameplay.
- Frequent crude jokes and tangents make the presentation less focused than the tactical gameplay deserves.
The F4U-7 provides an entertaining centerpiece because its absurd-looking payload creates as many tactical complications as opportunities for destruction. The strongest sections show the host learning the rockets, adjusting to aggressive anti-air responses and making smarter approaches after early failures, while the looser commentary and limited sustained rocket success keep the episode from becoming a definitive examination of the aircraft. As an energetic War Thunder session built around discovering how far a heavily loaded Corsair can be pushed, however, it delivers plenty of memorable action.








