A seemingly ordinary household becomes the setting for a disturbing supernatural encounter in Not My Son, a psychological horror game that combines unsettling family relationships with sudden scares and an increasingly sinister mystery. Steve Fessel approaches the experience knowing almost nothing about the game, allowing his confusion, nervous humor, and genuine reactions to drive the entertainment. What begins as an awkward attempt to look after a young boy gradually develops into something far more threatening, with the child's strange behavior suggesting that the family is hiding a terrifying secret.
The opening establishes an uncomfortable domestic situation through a note left by the protagonist's wife, who instructs him to feed her son, spend time with him, and avoid entering his bedroom without permission. These seemingly routine responsibilities immediately raise questions about the family's relationships, particularly the emotional distance between the man and the child. Steve's repeated inability to remember the boy's name, cycling through Roger, Rodney, Richard, and several other variations, becomes a running joke. His exaggerated frustration with basic parenting responsibilities adds comedy while contrasting sharply with the increasingly disturbing atmosphere.
The game's early activities provide a recognizable foundation for the horror. Preparing breakfast, finding milk, playing hide-and-seek, and exploring the house initially resemble ordinary domestic tasks, but unusual sounds, unsettling encounters, and sudden changes in the environment gradually undermine that familiarity. The basement sequence delivers one of the first major shocks, introducing a frightening figure that suggests something is seriously wrong. Later, a power outage forces the player to search for missing fuses, creating another opportunity for tension. However, the repeated reliance on collecting objects and navigating dark rooms occasionally makes the gameplay feel more conventional than the underlying story deserves.
Steve's energetic commentary is central to the experience. His exaggerated threats toward the troublesome child, frequent complaints about household details, and increasingly frantic responses to unexpected scares give the playthrough a distinctive personality. He openly admits when the game frightens him, describing goosebumps, physical discomfort, and his reluctance to enter suspicious rooms. These reactions generally feel spontaneous, making the scares entertaining even when the game uses familiar horror techniques. At times, however, the constant joking, shouting, and repeated name confusion interrupt the atmosphere, preventing quieter moments from developing their full psychological impact.
The story becomes considerably more interesting when the protagonist experiences a strange encounter in a peaceful field before returning to the house and discovering increasingly disturbing evidence. An apparent transformation in the child's personality leads to a confrontation involving cruel accusations about the protagonist's failures as a husband and father. Exploring the forbidden bedroom and subsequently accessing the wife's locked room reveals information suggesting that the boy's behavior has changed dramatically. A medical document describes episodes of aggression and abnormal behavior, while the wife's personal letter conveys her fear and emotional exhaustion. Steve speculates about possible explanations, including medication-related effects, but the material presented does not establish those theories as the cause.
The final confrontation introduces the game's most significant narrative development. A threatening entity appears to be using the boy's body and offers the protagonist a choice between abandoning the child and sacrificing himself. Steve initially treats the situation humorously but ultimately chooses to stay, explaining that the boy deserves an opportunity to live. The resulting apparent rescue briefly introduces an emotional resolution before the entity reveals that it has no intention of honoring the agreement. This reversal provides a memorable conclusion, although its effectiveness depends heavily on the player's investment in characters whose relationships receive relatively limited development. The ending also leaves questions about the entity, the child's condition, and the alternative choice unanswered.
As a complete horror playthrough, the presentation benefits from Steve's willingness to engage with the game's story despite his constant comedic interruptions. He examines notes, reacts to environmental details, follows the emerging mystery, and responds thoughtfully when the narrative presents its final moral dilemma. His closing enthusiasm for the game feels earned, particularly after the unexpected ending. Nevertheless, viewers looking for a consistently frightening or analytical exploration may find the relentless humor distracting. The experience works best as personality-driven horror entertainment, where the appeal comes from watching an expressive player confront disturbing situations rather than from a methodical examination of every narrative possibility.
Pros
- The unsettling family premise provides a stronger narrative foundation than a simple collection of jumpscares.
- Gradual environmental changes, disturbing encounters, and ominous sound cues create effective moments of suspense.
- Steve's spontaneous reactions, exaggerated frustration, and nervous humor make the playthrough consistently entertaining.
- Ordinary household activities contrast effectively with the supernatural developments, allowing the horror to emerge from familiar surroundings.
- Discovering the wife's letters and information about the child's behavior adds emotional weight and provides meaningful context for the mystery.
- The final moral choice and deceptive ending deliver a surprising conclusion that challenges the player's expectations.
Cons
- Frequent shouting, repeated jokes, and constant misnaming of the child sometimes disrupt the game's atmosphere and emotional moments.
- Familiar horror mechanics involving missing fuses, dark rooms, and object searches occasionally interrupt the narrative momentum.
- The protagonist's strained family relationships receive limited development before the story introduces its most emotionally significant decisions.
- Important questions about the entity, the child's transformation, and the family's history remain unresolved.
- The alternative ending is not explored, leaving viewers without a comparison of how the final decision affects the outcome.
Not My Son delivers an entertaining psychological horror experience through its disturbing domestic mystery, effective jumpscares, and unexpectedly cruel conclusion. Steve Fessel's expressive reactions and chaotic humor make the playthrough enjoyable, although his constant interruptions occasionally weaken the tension and emotional impact. Despite some familiar gameplay mechanics and unresolved story elements, the combination of supernatural horror, family conflict, and an unsettling final twist makes this a memorable and worthwhile watch.

