The prospect of Obsidian returning to Fallout gives the episode its most substantial discussion, but the host is careful not to turn enthusiasm into an announcement that has not happened. Obsidian is said to be working on a new Fallout project, while the circulating suggestion that Josh Sawyer will lead it remains unconfirmed within the video. Sawyer's comments about designing RPG decisions to produce a sense of agony give the host a useful framework for imagining what such a game could emphasize: difficult choices, branching consequences, factions, and characters who cannot simply overpower every obstacle. Those ideas fit what he appreciates about New Vegas, but they describe Sawyer's design philosophy rather than establish the direction of the new project.
The more intriguing wrinkle is the report that Obsidian had previously been developing something with a Fallout-like quality before the current project. Citing reporting attributed to Jez Corden, the host discusses an internal concept that reportedly generated debate over Unreal Engine versus Bethesda's Creation Engine and was not officially Fallout partly because Todd Howard wanted involvement while already occupied elsewhere. Possibilities that it was a Western-themed RPG, or perhaps an idea developed with the hope that it could eventually become Fallout, are presented as speculation. That distinction is important because almost everything surrounding Obsidian's project beyond its existence remains uncertain, including whether it resembles New Vegas, becomes New Vegas 2, or goes somewhere entirely different.
The discussion of Ubisoft and physical media is much firmer in its opinion. Yves Guillemot is quoted arguing that the transition toward digital distribution helped PC gaming grow and could reduce future console hardware costs by removing physical-media components. The host accepts the logic that eliminating a disc drive can reduce manufacturing costs but rejects the assumption that those savings will meaningfully benefit consumers. His larger concern is control: an all-digital ecosystem potentially concentrates pricing, access, account security, and purchasing options around platform holders. His preference for physical ownership is hardly hidden—the later parade of Metal Gear Solid copies makes that obvious—but the segment is strongest when it focuses on consumer choice rather than assuming digital distribution itself necessarily produces worse outcomes.
Rumors receive appropriately lighter treatment elsewhere. Assassin's Creed Hexe is associated with an early-1600s German setting, witch trials, a possible character image, a $70 price, and a potential 2027 release, but the host repeatedly describes those details as leaks that may not be legitimate and avoids discussing rumored story information. The rest of the announcement section moves rapidly through Gamescom, a reported Witcher 3 expansion reveal, EA Sports FC 27, a Burnout-inspired racing successor, Wolverine's story trailer, Marvel Tokon: Fighting Souls, recovered footage of the original family-friendly Conker concept, and expanded Xbox backwards compatibility on PC. That pace makes the roundup useful for discovery even when many individual stories receive only a reaction rather than deeper analysis.
The personal enthusiasm works particularly well when the host has something concrete to recommend. Metal Gear Solid becoming temporarily free to play on Steam becomes an excuse to evangelize about his favorite game and display an increasingly absurd collection of physical editions, neatly reinforcing the earlier argument about preserving physical media. Final Fantasy X gets a brief anniversary acknowledgment, while Halo: Campaign Evolved receives a more practical assessment based on the host having played it. He likes the improved visuals, additional weapons, and bonus content but notes the absence of multiplayer and questions the $50 asking price for players without strong attachment to the original campaign. That kind of firsthand qualification is more useful than the speculation dominating the Fallout section.
The entertainment discussion is similarly transparent about personal taste. The host expresses interest in the new Resident Evil movie after director Zach Cregger reportedly clarified that it will tell a separate modern-day story rather than attempt another Leon adaptation. He would still like to see familiar characters handled well on screen, but his confidence comes primarily from enjoying the director's previous work and liking the trailer. Splatoon Raiders, a cooperative egg game, Final Fantasy X, and other releases receive similarly brief treatment, creating the feeling of browsing the week's gaming conversation with an enthusiastic player rather than listening to a formal industry report.
That conversational approach is the episode's main strength and limitation. The host consistently signals uncertainty with phrases equivalent to "take this with a grain of salt," distinguishes rumors from confirmed announcements, links the reporting he is discussing, and freely admits when a game or genre is outside his interests. At the same time, corporate cynicism sometimes becomes the argument itself: Ubisoft's position is dismissed partly because it comes from a corporation, digital pricing is predicted to remain unfavorable, and the move away from discs is described as an impending hellscape. Those concerns are understandable within the commentary, but they would be stronger with more direct examination of pricing, ownership policies, preservation, and actual consumer consequences rather than relying primarily on distrust of platform holders.
Pros
- The host clearly distinguishes the confirmed Obsidian Fallout project from rumors about Josh Sawyer, New Vegas 2, and the nature of Obsidian's earlier RPG concept.
- Sawyer's comments about difficult RPG choices provide a useful basis for discussing what players value in Obsidian's role-playing design without pretending they confirm the new game's structure.
- Concerns about an all-digital PlayStation future focus on meaningful issues including consumer choice, pricing control, account access, and physical ownership.
- Rumored Assassin's Creed Hexe details are repeatedly qualified rather than presented as confirmed information.
- Firsthand impressions of Halo: Campaign Evolved give viewers practical context about its additions, missing multiplayer, replay value, and $50 price.
- The host's enthusiasm for Metal Gear Solid, Conker, Resident Evil, and unusual upcoming games gives the roundup a personable identity beyond simply reading headlines.
Cons
- Much of the Fallout discussion necessarily extrapolates from rumors, previous work, and reported abandoned concepts because little is actually known about Obsidian's new project.
- The all-digital discussion sometimes substitutes broad distrust of corporations for evidence that specific feared outcomes will occur.
- Numerous trailers and announcements are covered so briefly that several segments function more as recommendations to follow links than substantive analysis.
- The Falcon Northwest sponsorship is lengthy relative to the surrounding news segments and interrupts the transition from the digital-media discussion to the rest of the roundup.
Obsidian's return to Fallout is interesting precisely because so little about it is settled. Sawyer's philosophy of forcing players into uncomfortable decisions offers an appealing model for what the project could become, and reports of an earlier Fallout-like Obsidian concept add another layer of intrigue, but neither confirms New Vegas 2 or even Sawyer's involvement. The host generally respects that uncertainty while still giving fans enough context to understand why the possibilities are exciting. The same personality that makes the Fallout speculation engaging drives the entire roundup. Physical games inspire genuine concern and an amusing Metal Gear collection showcase, Halo gets a measured recommendation based on firsthand play, and rumors are usually labeled appropriately before the host reacts to them. His skepticism toward corporate strategy occasionally becomes more categorical than the available evidence supports, but it is never difficult to tell where he stands. The result is a useful and entertaining weekly catch-up that works best when its strong opinions are paired with the careful distinctions it brings to its biggest story.

