A romantic dinner setup, glued-down spaghetti, fake wine, and three people immediately discussing the shape of their seats establish exactly how seriously Amanda, Anthony, and Ian intend to approach their supposed date. The 36-question framework gives Smosh Mouth a potentially revealing structure, but the group almost instantly treats each prompt as permission to wander. That looseness produces plenty of entertaining chemistry, although anyone expecting them to make meaningful progress through the famous list should adjust expectations: they ultimately get through only about five questions.
The dinner-guest question demonstrates both the appeal and the problem. Anthony imagines meeting a distant common human ancestor, Ian eventually lands on MySpace founder Tom Anderson, and Amanda considers figures including Carol Burnett, Meryl Streep, and Prince. Instead of simply answering, they spiral into ancient communication, Coca-Cola spills, MySpace history, old business decisions, food etiquette, and hypothetical uncomfortable dinners. Their ability to build jokes collaboratively makes these diversions lively, but the question itself can disappear beneath the improvisation.
That pattern becomes even more pronounced when seemingly introspective prompts collide with absurd answers. Asked what ability they would want, Amanda chooses rapidly learning languages, Anthony gives the unusually vulnerable answer of always feeling that he is enough, and Ian turns toward supernatural nonsense. A question about long-held dreams allows Anthony to describe a Pacific Northwest cabin, painting studio, and natural swimming pond before Ian launches into an extended explanation of the Ferrari 550. These contrasts work because the personalities are distinct: sincerity can emerge without requiring the podcast to abandon its comedic identity.
Some of the broader factual discussion is much shakier. The group casually references research about older people being happier, theories about mental decline and insufficient cognitive challenge, a decapitation-consciousness story they themselves acknowledge may be mythical, and assorted historical or cultural claims. These remarks are conversational speculation rather than carefully supported explanations, and the speakers sometimes signal their own uncertainty. That distinction matters because the format is strongest when treated as friends exchanging impressions, not as an authoritative source on aging, psychology, history, or science.
A long detour into Warped Tour, Incubus, Underoath, A Day to Remember, Paramore, Dashboard Confessional, and other music from their younger years barely serves the stated premise, yet it becomes one of the more naturally animated sections. Anthony and Ian recalling how Ian effectively inherited Anthony's music library also adds texture to their long relationship. The nostalgia is enjoyable precisely because nobody is forcing it toward a conclusion, though its length helps explain why a format built around 36 questions manages only a fraction of them.
The conversation finally finds its emotional center when Amanda asks what friendship means. Anthony describes friendship as being able to remove the social mask, feel understood, be vulnerable, laugh, and engage seriously when needed; Amanda emphasizes reciprocity and the importance of not consistently leaving interactions drained. From there, Anthony discusses feeling pressure after returning as a Smosh owner to present himself as a stable boss rather than simply another person, while Ian reflects on carrying similar leadership pressure after Defy. Their discussion of traveling with the cast and crew, admitting when they were struggling, and discovering that others felt similarly gives the episode a level of candor that the gimmick alone never achieves. It is also refreshingly self-aware about how workplace hierarchy can complicate genuine friendship rather than pretending those boundaries disappear because everyone gets along.
That stronger final stretch reveals what the question format can accomplish when everyone stays with an answer long enough to explore it. Unfortunately, three sponsorship segments and numerous extended comic tangents further reduce an already tiny sampling of the advertised 36 questions. The ending openly jokes about having reached only five and floats a second date, so the incompleteness is hardly hidden. As a structured attempt to work through the exercise, it is almost comically unsuccessful; as an excuse to put Amanda, Anthony, and Ian together long enough for nonsense to give way to a revealing discussion about friendship, vulnerability, and leadership, it works considerably better.
Pros
- Amanda, Anthony, and Ian have easy comedic chemistry that makes even extreme tangents entertaining.
- The friendship discussion develops into a thoughtful examination of reciprocity, vulnerability, workplace hierarchy, and the pressure of leadership.
- Anthony's comments about feeling obligated to perform the role of a confident owner give the conversation unusual personal specificity.
- The questions generate revealingly different answers rather than producing three variations on the same perspective.
Cons
- Only about five of the promised 36 questions are reached, making the central premise far less substantial than advertised.
- Long tangents about music, cars, food, and unrelated jokes repeatedly overwhelm the question-based structure.
- Casual claims involving aging, cognition, history, and other factual subjects are not developed enough to be treated as reliable explanations.
- Three sponsorship breaks further fragment an already highly digressive conversation.
The question game works less as a completed experiment than as a loose excuse for three friends and colleagues to discover where their conversation takes them. Its lack of discipline is substantial, but the genuine discussion of friendship and the emotional complications of being both bosses and peers gives the chaos a worthwhile destination.

