From Okami’s Long-Awaited Return to Planet-Sized Adventures, Gaming’s Next Wave Looks Wildly Ambitious

Rating

Video Reviewed
Rating7.5/10
25 UPCOMING Games We're MOST EXCITED ABOUT

A procedurally generated fantasy planet the size of Earth, massive futuristic battles in the Warhammer 40K universe, and medieval armies facing modern attack helicopters illustrate just how ambitious the next generation of games could become. GameRanks' Falcon explores 25 anticipated releases, combining blockbuster sequels, ambitious RPGs, experimental strategy games, and unexpected franchise revivals. Rather than simply celebrating recognizable names, the countdown considers what makes each project interesting, how its developers might approach familiar formulas, and where excessive ambition could create problems. The result is an enthusiastic survey of gaming's potential future, although excitement frequently rests on limited demonstrations and promises that have yet to be fulfilled.

Some of the most intriguing selections involve developers attempting projects substantially larger or different from their previous work. Hello Games' Light No Fire replaces No Man's Sky's enormous universe with a single planet intended to support exploration, construction, and multiplayer adventures. Total War: Warhammer 40K presents Creative Assembly with the challenge of adapting its large-scale strategy formula to chaotic futuristic combat, while Owlcat's The Expanse: Osiris Reborn represents a significant transition from traditional computer RPGs to a fully three-dimensional, action-oriented experience. Falcon makes these projects interesting by explaining why their developers' existing strengths might translate into compelling new systems. Importantly, he also acknowledges considerable uncertainties, including unclear gameplay objectives, untested combat approaches, and the possibility that established studio weaknesses could undermine otherwise promising ideas.

The countdown becomes especially engaging when discussing games that combine unusual mechanics with enormous scope. Ebb Tide imagines zombie warfare across the United States, blending strategic troop management with direct battlefield control and devastating military equipment. Kingmakers offers the absurd spectacle of modern weapons, tanks, and helicopters disrupting medieval warfare, while Clockwork Revolution promises time-travel decisions capable of dramatically transforming an entire city. Bradley the Badger provides a smaller but equally inventive concept, allowing players to manipulate unfinished game worlds using debugging tools. These selections give the list considerably more personality than a conventional collection of major franchise releases. Falcon's willingness to question whether such complicated systems can function together is particularly welcome, although most assessments necessarily remain speculative.

Established franchises provide another major source of anticipation, especially when their upcoming entries promise meaningful changes rather than straightforward repetition. Fable's reputation-based morality system, flexible relationships, and comparatively manageable main story receive thoughtful attention, while Metro 2039's apparent return to a more linear, story-focused structure is presented as an appealing alternative to increasingly expansive open worlds. Tomb Raider: Legacy of Atlantis raises questions about balancing classic exploration and puzzle-solving with newer survival mechanics. Meanwhile, Resident Evil: Code Veronica's proposed remake offers an opportunity to reconsider awkward pacing, dated storytelling, and questionable character decisions. These discussions are strongest when Falcon identifies particular design choices that could improve or weaken the experience, rather than relying entirely on nostalgia.

The enthusiasm surrounding returning favorites is equally infectious, especially when Falcon connects his anticipation to specific strengths and frustrations from earlier games. His discussion of Max Payne's first two installments distinguishes their contrasting difficulty, shooting mechanics, presentation, and narrative approaches, raising worthwhile questions about how Remedy might combine them into a coherent remake package. Final Fantasy VII's concluding installment inspires excitement over airship exploration, massive encounters, and unresolved character storylines, tempered by concerns about excessive minigames. Metroid Ravenus, Serious Sam: The Third Encounter, Darksiders 4, and Spyro's proposed return similarly generate interest through the possibility of recovering beloved gameplay characteristics while introducing something fresh. The drawback is that several entries receive stronger expressions of affection than meaningful examination of what their new versions will actually deliver.

The ranking also covers developers moving beyond established expectations, particularly FromSoftware's multiplayer-focused The Duskbloods and RGG Studio's Stranger Than Heaven. Falcon discusses the disappointment surrounding The Duskbloods' competitive direction while giving the studio credit for experimenting instead of producing another conventional Souls experience. Stranger Than Heaven's multiple historical periods, five Japanese cities, and more demanding combat mechanics offer similarly interesting departures from familiar territory. Horror fans receive considerable attention through Alien: Isolation 2's potentially more unpredictable planetary environments and ILL's grotesque creature designs. However, the latter discussion illustrates a recurring limitation: striking trailers and disturbing imagery generate excitement, but reveal relatively little about pacing, mechanical depth, or whether the finished experience will be consistently satisfying.

The countdown's greatest strength is Falcon's conversational delivery, which combines gaming knowledge, humor, and genuine affection for particular developers. His skepticism about Creative Assembly's technical problems, concerns about Kingmakers fulfilling its enormous promises, and uncertainty surrounding Spyro's unrestricted flight prevent the presentation from becoming completely uncritical. Nevertheless, the ranking lacks a clearly defined method for comparing games, and the extensive emphasis on personal excitement sometimes produces repetitive judgments. Several major selections, including Divinity and the number-one choice, Okami 2, are supported by little more than developer reputation, past achievements, and the promise of a sequel. Release expectations and proposed features are also presented with varying degrees of confidence, without consistently distinguishing officially demonstrated material from predictions. The repeated admission that very little is known about certain games is commendably transparent, but it also exposes how much of the countdown depends on anticipation rather than substantial evidence.

Ultimately, the selection succeeds as an entertaining snapshot of what excites dedicated gaming enthusiasts, particularly those interested in ambitious RPGs, beloved franchise revivals, and unusual gameplay experiments. Its breadth is impressive, moving comfortably between massive strategy projects, survival horror, platformers, shooters, and narratively ambitious adventures without becoming overly technical. Yet the presentation would be more useful with clearer release-status distinctions, more consistent explanations of confirmed gameplay features, and a stronger justification for the final ordering. Falcon's enthusiasm remains engaging throughout, but viewers looking for carefully substantiated previews will find considerably more speculation than definitive information.

Pros

  • An impressively varied selection of 25 games covers ambitious RPGs, strategy titles, survival horror, platformers, action adventures, and long-awaited sequels.
  • Specific discussions of Light No Fire, Ebb Tide, Kingmakers, and Clockwork Revolution explain why their unusual mechanics and enormous ambitions could produce distinctive gaming experiences.
  • Thoughtful comparisons with earlier installments highlight meaningful gameplay changes and design challenges facing Fable, Metro 2039, Tomb Raider, Max Payne, and Final Fantasy VII.
  • Falcon's energetic, humorous commentary and familiarity with established franchises make the countdown entertaining and accessible to gaming enthusiasts.
  • Willingness to acknowledge uncertain features, development challenges, potential technical problems, and excessive expectations adds welcome skepticism to an otherwise enthusiastic presentation.
  • Attention to less conventional projects such as Bradley the Badger and Stranger Than Heaven introduces appealing alternatives to the industry's biggest established franchises.

Cons

  • Several highly ranked games have little demonstrated gameplay, making their positions dependent primarily on developer reputations, franchise nostalgia, and optimistic expectations.
  • The countdown lacks consistent ranking criteria, leaving the distinction between personal favorites and objectively promising projects unclear.
  • Release windows, proposed features, and speculative predictions are not always distinguished clearly enough for viewers seeking dependable information.
  • Repeated expressions of excitement sometimes replace deeper examination of gameplay systems, technical feasibility, and potential design limitations.
  • Some selections, particularly ILL, Divinity, Darksiders 4, and Okami 2, receive relatively limited analysis beyond their visual appeal, creative pedigree, or anticipated return.

An entertaining and wide-ranging countdown captures the extraordinary ambition, creative experimentation, and nostalgic appeal surrounding gaming's anticipated future. Falcon's enthusiasm, franchise knowledge, and occasional skepticism make the presentation enjoyable, even when limited gameplay evidence prevents several selections from receiving meaningful critical examination. It works best as a discovery guide and celebration of upcoming possibilities rather than a dependable assessment of which projects will ultimately succeed.

Related Reviews