King Boo makes an unusually ambitious addition to Super Smash Bros. Ultimate, bringing ghostly movement, unconventional attacks, and an assortment of disruptive abilities that challenge familiar fighting mechanics. Created by Spirit Nix, Hinata, and Moe, this custom character immediately surprises the hosts with his enormous size, sluggish ground movement, and surprisingly floaty aerial mobility. Rather than simply giving a recognizable Nintendo villain a collection of standard attacks, the creators have developed a moveset built around King Boo's supernatural identity. The result is an entertaining showcase of inventive character design, unpredictable interactions, and some potentially serious balancing problems.
The initial exploration establishes just how differently King Boo operates from the existing roster. His ability to pass through opponents without normal character collision is an especially appropriate detail, reinforcing his ghostly nature while introducing unusual positioning possibilities. His tongue-based attacks provide much of his basic offense, including tilts with different knockback properties and aerial moves featuring directional sweet spots. The hosts carefully investigate these mechanics, discovering that certain attacks pull opponents inward while others launch them away or spike them downward. Their enthusiastic reactions make these discoveries enjoyable, although the constant experimentation sometimes produces more excitement than clear mechanical explanations.
The character's smash attacks demonstrate some of the most imaginative design choices. Forward smash introduces a projectile-like attack with unusual interactions, while down smash produces lightning effects that change with charging. Up smash combines a backflip animation with an upward-reaching attack, creating additional offensive possibilities. Even more surprising is King Boo's ability to perform and charge smash-style attacks in the air, significantly expanding his offensive options beyond conventional Smash Ultimate mechanics. These discoveries give the showcase a genuine sense of progression, as the hosts repeatedly encounter abilities that challenge their expectations. However, the sheer number of unconventional properties also raises questions about whether the character has too many advantages without sufficient drawbacks.
King Boo's special moves push the design into even stranger territory. His neutral special creates an interactive object that can influence opponents and appears to have its own durability, while his side special offers an awkward but potentially useful approach option. The standout ability is his down special, which summons a persistent ghostly companion that pursues opponents and interferes with their movement. The hosts quickly discover how frustrating this companion can become, particularly when it disrupts attacks, extends pressure, or forces opponents to change their positioning. These mechanics create a distinctive fighting style centered on controlling space and overwhelming opponents with multiple threats. They also provide convincing support for the video's central argument that King Boo could become exceptionally oppressive when used effectively.
The transition from training-mode experimentation to actual matches is particularly valuable because it reveals how these unusual abilities function under pressure. King Boo's immense weight, floaty movement, powerful attacks, and persistent companion make him difficult to fight using ordinary strategies. The hosts experiment with different opponents, including Luigi and King Dedede, while discovering possible counters to his ghostly assistance. Luigi proves especially interesting because his tools appear capable of challenging King Boo's unusual defensive and offensive properties. These encounters demonstrate that the character is not necessarily unbeatable, but they also expose the frustration of dealing with delayed attacks, disruptive summons, and unfamiliar hitboxes. The commentary benefits from the hosts' willingness to acknowledge their mistakes and revise their understanding as matches unfold.
The concluding King Boo mirror matches provide an appropriately chaotic demonstration of the character's potential. Both players attempt to exploit his strongest abilities while struggling with the confusing interactions created by multiple ghosts, delayed attacks, and unconventional movement. Their eventual realization that the summoned companion can be attacked more easily by facing away and using a back aerial is a particularly amusing example of the video's trial-and-error approach. The matches are energetic and frequently funny, but they can also become difficult to follow as the hosts lose track of interactions or struggle to explain what caused a particular result. A more organized breakdown of the character's strengths, weaknesses, and counterplay would have made the competitive implications easier to understand.
The presentation succeeds primarily because of the hosts' chemistry and genuine enthusiasm for the custom creation. Their spontaneous reactions, playful disagreements, and escalating frustration make even lengthy move-testing sequences entertaining. Importantly, they give substantial credit to the creators and recognize the considerable polish and originality behind the project. Their final assessment that King Boo would likely require balancing is supported by the interactions they demonstrate, although their predictions about his competitive dominance remain speculative. The unfinished Final Smash also means the character is not presented in a completely finished state, and the promised additional testing in a members-only segment leaves some competitive questions unanswered. Nevertheless, the showcase provides an engaging introduction to a remarkably unconventional custom fighter.
Pros
- Showcases an exceptionally creative King Boo moveset that incorporates ghostly collision properties, tongue attacks, unusual aerial mechanics, and supernatural abilities.
- Highlights impressive character design and polish while appropriately crediting Spirit Nix, Hinata, and Moe for their work.
- Thoroughly explores individual attacks, special moves, hitboxes, movement properties, and unexpected mechanical interactions.
- Demonstrates the character's strengths and weaknesses through actual matches rather than relying exclusively on training-mode observations.
- Features entertaining commentary, natural chemistry, and humorous reactions that make the experimental gameplay enjoyable.
- Identifies potentially oppressive mechanics, particularly the persistent ghost companion and powerful offensive options, while exploring possible counterplay.
Cons
- The loosely structured experimentation occasionally becomes repetitive, with several mechanics requiring multiple attempts before their behavior becomes clear.
- Chaotic matches and overlapping reactions sometimes make important gameplay interactions difficult to understand.
- Claims about King Boo's potential competitive dominance are based on limited testing rather than systematic matchup analysis.
- The unfinished Final Smash and members-only continuation prevent the public showcase from delivering a completely comprehensive assessment.
- The character's numerous unconventional abilities receive more attention than a detailed examination of how they might be balanced.
King Boo's custom Smash Ultimate appearance is an imaginative and highly entertaining demonstration of how far creative character design can push familiar fighting mechanics. The hosts' enthusiasm, extensive experimentation, and chaotic matches effectively communicate both the appeal and frustration of controlling such an unconventional fighter. Although the presentation could benefit from clearer organization and more rigorous balancing analysis, the originality of the moveset and the entertaining discoveries make this a particularly enjoyable custom-character showcase.












