A fax-like screech from a furniture-store number hidden in the Backrooms material immediately establishes the format’s appeal: familiar fictional worlds are treated like interactive puzzles that might extend beyond the screen. The hosts repeatedly locate numbers embedded in commercials, vehicles, posters and advertisements, then call them to see whether they lead to promotional recordings, disconnected lines or something more elaborate. It is a simple premise, but the uncertainty surrounding each call gives the sequence enough momentum to remain entertaining.
The Backrooms examples provide the most involved discoveries. One number produces strange electronic audio, which the hosts then connect to online discussion suggesting that the sound may contain a coded reference tied to the story’s lore. Another directs them toward a South Bay bulletin-board system that asks for information such as an email address. These moments demonstrate how promotional world-building can reward curious viewers, although some of the interpretation depends heavily on Reddit comments and fan theories rather than anything independently established during the calls themselves.
Several later attempts illustrate the temporary nature of these marketing numbers. Stranger Things' Surfer Boy Pizza lines and the Super Mario Bros. plumbing number no longer work as expected, leading the hosts to search older videos showing that at least some promotional recordings apparently functioned previously. That contrast becomes one of the more interesting elements of the experiment: fictional phone numbers can act as short-lived extensions of a release campaign and then disappear once the promotion ends.
The functioning recordings are consequently much more satisfying. A Saul Goodman number delivers a character-themed legal message, while Murray's Stranger Things number produces a lengthy prerecorded response consistent with the personality the hosts expect. These calls fulfill the central promise better than disconnected numbers because viewers actually get to hear how filmmakers and marketers turned ordinary props into interactive material.
The Squid Game segment introduces a different issue by discussing a number that was reportedly connected to an actual person's phone rather than a deliberate promotional recording. The hosts recognize that receiving thousands of unwanted calls would be unpleasant, although the joking suggestion of adding another call briefly undercuts that concern. They ultimately do not attempt the international call, which avoids turning somebody else's reported harassment into the experiment itself.
Jake and Gara keep the pacing energetic through exaggerated reactions, playful character impressions and running jokes about being hacked or haunted. Their chemistry suits the lightweight premise, especially when a call unexpectedly connects, but some reactions become repetitive and occasionally substitute speculation for investigation. Comments about hidden Morse code, hacking risks and fictional businesses going bankrupt are clearly delivered casually, yet the presentation would be stronger if it separated jokes and fan interpretation more consistently from what the calls actually demonstrate.
As an entertainment challenge, the concept works because each number creates a miniature reveal with several possible outcomes. The less successful entries are inevitably the disconnected lines, where older third-party clips have to provide the payoff that the current experiment cannot. Even so, the mix of successful recordings, obsolete promotions and unusual interactive material offers a surprisingly effective look at how fictional phone numbers can function as extensions of movie and television marketing.
Pros
- Successful calls to Saul Goodman and Murray provide satisfying examples of fictional phone numbers being turned into character-based promotional recordings.
- The Backrooms numbers uncover more elaborate interactive material than a simple voicemail, giving the experiment genuine curiosity value.
- Showing both working and expired numbers illustrates how these promotional Easter eggs can change or disappear after a movie or season is released.
- The hosts maintain an energetic, playful chemistry that fits the uncomplicated mystery format.
Cons
- Several interpretations of the Backrooms audio rely on Reddit comments and fan theories without enough evidence to establish that the proposed meanings are correct.
- Disconnected Stranger Things and Mario numbers weaken parts of the experiment and require older online clips to supply the missing payoff.
- Repeated jokes about hacking, haunting and other imagined consequences sometimes blur the distinction between playful speculation and what actually happened.
- The joking response to the reported Squid Game phone-number harassment is less considerate than the real-world privacy issue warrants.
The experiment turns a small piece of movie and television production design into an entertaining series of interactive mysteries, with the functioning character recordings providing the strongest rewards. Not every number still works and some of the surrounding lore is treated more confidently than the available evidence supports, but the successful calls demonstrate why these promotional Easter eggs are so appealing to curious fans.

