A glowing-eyed dog dripping warm “drool” onto a player’s hand establishes exactly what kind of arcade this is: tactile, eccentric and far removed from the familiar machines designed primarily to dispense tickets. The tour of Tim Hunkin’s Under the Pier Show at Southwold Pier succeeds because the machines themselves are allowed to provide most of the entertainment. From the nerve-testing dog to a repurposed medical chair delivering an unexpectedly aggressive workout, the humor comes from physical mechanisms, surprise and deliberately strange applications of discarded equipment.
Sam’s behind-the-scenes access adds considerably more substance than a straightforward arcade tour would have provided. His explanations of how Hunkin repurposes machinery and uses industrial programmable logic controllers reveal the practical engineering underneath the jokes. The distinction between durable electronics and the gears, cogs and other physical components that actually require regular maintenance is particularly interesting. Hearing that Rent a Dog has been operated roughly 130,000 times also gives the discussion of reliability a tangible scale.
That durability becomes one of the most impressive themes of the visit. Plenty of homemade machines can function long enough for a demonstration, but these have to survive years of operation by tourists in a seaside environment. The explanation of how indicator lights on the PLC help Sam trace faults makes the engineering accessible without overwhelming the playful tone. The presenter’s genuine familiarity with maker technology also helps him recognize why using rugged industrial controllers instead of more familiar hobbyist computers matters here.
The games themselves balance absurdity with recognizable social satire. Mobility Masterclass turns crossing a motorway with a walking frame into a physical version of Frogger, while other machines target bankers or transform the housing ladder into something literal. Revolution is the clearest example, inviting players to drop ball bearings through a mechanical course aimed at targets such as tax havens, stately homes and private jets. The presenter appropriately describes Hunkin’s work as frequently satirical rather than treating every joke as though it carries a precise political argument; even he is uncertain whether the motorway game is commentary on hostile infrastructure or simply an idea inspired by finding a walking frame.
Visually, the arcade benefits from keeping its mechanisms exposed. Watching a ball bearing navigate wires and obstacles or seeing a tiny camera physically move through a miniature roadway gives these games a handmade character that a screen-based simulation would struggle to reproduce. Even peripheral details such as the animated no-smoking sign, seating booths, trash cans and elaborate pier clock reinforce the sense that Hunkin’s work extends beyond a collection of isolated attractions into the personality of the location itself.
The main limitation is that the visit remains relatively brief and selective. Hunkin himself is absent, so the discussion cannot explore his intentions or design philosophy directly, and several intriguing attractions receive little more than a mention. The presenter acknowledges the circumstances and Sam proves an informative guide, but a longer examination of how one or two machines were conceived, built and maintained would have made the engineering material even stronger. The substantial Nebula promotion at the end also creates a noticeable shift away from an otherwise tightly focused arcade tour.
Pros
- Sam’s behind-the-scenes access reveals the practical engineering and maintenance behind the arcade’s eccentric machines.
- The explanation of industrial PLCs makes an important technical choice understandable without derailing the entertainment.
- Revolution, Mobility Masterclass and Rent a Dog demonstrate an unusually creative mixture of physical comedy, recycled machinery and social satire.
- Concrete details such as Rent a Dog’s roughly 130,000 recorded uses strengthen the discussion of long-term mechanical reliability.
- The presenter leaves room for ambiguity when interpreting Hunkin’s satire rather than assigning definitive meanings that are not established.
- Exposed mechanisms and repurposed components give the arcade a distinctive handmade identity that comes through clearly.
Cons
- Tim Hunkin’s absence prevents the tour from exploring the creator’s intentions and design decisions firsthand.
- Several unusual machines are introduced too briefly to show much about how they work or what makes them distinctive.
- The engineering discussion could have gone deeper into the construction and maintenance of a representative attraction.
- The extended Nebula promotion makes the ending feel considerably less focused than the main tour.
Inventive machinery, dry social satire and genuinely useful engineering access make this an engaging look at an arcade built around ideas rather than conventional prizes. Although Hunkin’s absence and the relatively quick treatment of several attractions limit its depth, Sam’s practical insight and the wonderfully physical machines give the visit plenty of character.


