Control Resonant changing Remedy’s supernatural shooter into an action RPG immediately establishes how unusual this September lineup could be. Falcon approaches the month less as a neutral release calendar than as an enthusiast’s personal shortlist, repeatedly explaining which games excite him and why. That subjective perspective gives the ranking personality, particularly when he contrasts familiar franchises with sequels attempting substantial changes, but it also means viewers looking for a more methodical comparison of the ten releases will find relatively little evaluation beyond previews, demos and promotional material.
Several selections benefit from concise explanations of what distinguishes them. Fire Emblem: Fortunes Weave is framed around its four protagonists and tactical RPG structure, while Minecraft Dungeons 2 is positioned as an accessible entry point into Diablo-style dungeon crawling, complete with single-player, online co-op, split-screen play and cross-platform support. Halloween receives similar attention because its single-player story mode potentially separates it from the familiar asymmetrical horror formula. These sections communicate the basic appeal quickly without burying viewers in details.
The middle of the ranking becomes more uneven. EA Sports FC 27 receives an appropriately skeptical assessment from someone who acknowledges that the annual football formula changes relatively little, while Hot Wheels Infinite Rush gets useful attention for its larger vehicle roster, expanded environments and enhanced track builder. Falcon’s rapid succession of jokes about release dates, Sonic and franchise naming keeps the delivery conversational, although those tangents occasionally consume space that could have been used to explain why one release ranks above another.
Silent Hill: Townfall and The Blood of Dawnwalker generate some of the strongest discussion because Falcon identifies specific creative decisions that make them interesting. Townfall’s 1996 Scotland setting and first-person presentation give him concrete reasons for optimism, while Dawnwalker’s mission-driven passage of time becomes an especially intriguing mechanic because he considers how it might turn scheduling and player choices into part of the game’s strategy. Importantly, he also acknowledges uncertainty surrounding Dawnwalker rather than treating its developers’ Witcher pedigree as proof that the finished game will succeed.
That balance becomes less consistent with Onimusha: Way of the Sword and Marvel’s Wolverine. Falcon usefully explains that the Onimusha demo may have provided abilities from later in the game, which affected his initial impression of its difficulty, and his comparison with Resident Evil and Devil May Cry gives longtime players a recognizable reference point. Wolverine, however, receives a much more speculative vote of confidence based largely on Insomniac’s previous success and the apparent quality of the combat shown so far. His enthusiasm is understandable, but repeated assertions that the game will probably be good cannot establish the quality of an unreleased title.
The bonus discussion of Aniimo closes the list on a suitably curious note, describing a free-to-play creature-catching RPG with exploration, traversal, puzzles and creature merging while openly admitting that its distinguishing identity remains unclear. Falcon also anticipates potentially unpleasant monetization without presenting that concern as confirmed, which is a sensible distinction. Across the full countdown, the energetic commentary, platform information and release dates make the feature useful as a quick September overview, but stronger ranking criteria and more disciplined separation between demonstrated features and personal expectations would make it considerably more authoritative.
Pros
- Clearly summarizes the platforms, release timing and central gameplay concepts for most selections.
- Highlights meaningful distinguishing features such as Dawnwalker’s mission-based time progression and Halloween’s single-player mode.
- Falcon’s familiarity with franchises including Fire Emblem, Onimusha and Silent Hill gives several entries useful comparative context.
- Uncertainty around games such as Dawnwalker and Aniimo is acknowledged rather than completely hidden by enthusiasm.
- Conversational humor keeps a dense series of release summaries moving at an accessible pace.
Cons
- The ranking lacks clear criteria explaining why one unreleased game deserves a higher position than another.
- Confidence in Wolverine and several other titles sometimes extends beyond what preview footage or developer history can establish.
- Frequent jokes and side comments occasionally displace more substantive discussion of gameplay or design.
- Some entries receive considerably deeper analysis than others, making the countdown feel uneven.
- Most judgments necessarily rely on promotional information, demos and expectations rather than finished-game experience.
A remarkably busy September gives Falcon plenty to work with, and his enthusiasm makes the countdown an enjoyable introduction to releases ranging from major franchise sequels to stranger experiments. The strongest sections identify specific mechanics worth watching, while the weaker ones substitute confidence and developer pedigree for deeper evidence. As a fast, personality-driven preview it works well, even if the ranking itself is more expressive than rigorous.












