Getting stranded at the beginning while a co-op partner continues deeper into a dinosaur park establishes the defining conflict almost immediately: Prehistoria is fighting its players nearly as aggressively as its creatures are. What begins as a blind co-op adventure quickly becomes an improvised battle against broken spawning, unreliable transportation, missing objectives, and strange multiplayer behavior. The resulting playthrough is frequently chaotic, but that chaos also produces many of its funniest moments.
The technical problems go well beyond harmless visual glitches. Restarting to fix an incorrect spawn leaves the players permanently stuck with the opening “Welcome to Prehistoria” task, removing the guidance they need to determine where to go next. A boat sequence becomes especially absurd when jumping out causes one player to teleport back to the beginning while the boat continues elsewhere, and later the escape menu apparently stops responding after rapid inputs. These problems meaningfully obstruct progression rather than simply providing amusing background jank.
Co-op nevertheless gives the broken systems an entertaining social dimension. The players send boats back for each other, coordinate elevator escapes, divide responsibilities during dinosaur encounters, and attempt plans involving tranquilizers, firearms, distractions, and frantic dodge rolls. Their repeated attempts to reunite after glitches are arguably more memorable than the intended objectives. The recurring “Welcome to Prehistoria” joke also grows naturally out of the bugged objective notification, turning one of the game's most irritating failures into a running gag.
The dinosaurs provide considerably more convincing excitement. Crocodiles, a Dilophosaurus, Triceratops, a Brachiosaurus, and other creatures repeatedly interrupt exploration, with some encounters escalating into chases or fights between animals. There is genuine tension when the players try to sneak past threats, lure creatures away, use tranquilizers, or reach elevators before being attacked. Even when enemy behavior becomes strange—such as a dinosaur simply standing still—the creatures give the large environment enough unpredictability to keep the session moving.
Exploration improves once the correct objective finally appears and the pair reaches the park proper. Access cards, locked areas, the control building, a monorail station, shelters, inventories, weapons, and the enormous map suggest a much more structured survival adventure underneath the technical trouble. The players are visibly impressed by the scale, and lowering the graphical settings dramatically changes the game's appearance without completely destroying its atmosphere. Unfortunately, severe lag and malfunctioning settings controls add further evidence that the experience shown here is far from technically stable.
As a presentation, the playthrough succeeds primarily because the hosts embrace rather than conceal the disaster. Tangents about pain, hangovers, Geoff Keighley, and unrelated memories sometimes pull attention away from the game, but the chemistry remains strong enough to carry stretches where meaningful progress is difficult. The editing also helps by explicitly explaining the restart-related objective glitch before returning to the action, giving viewers useful context for why the players subsequently wander without clear direction.
Most tellingly, the session ends with genuine affection for the game despite everything that went wrong. One player says it has “good bones,” while an attempted positive Steam recommendation apparently fails before a negative recommendation succeeds, providing an appropriately ridiculous final joke. Based on what is demonstrated here, Prehistoria looks like an ambitious co-op dinosaur experience whose scale, creatures, and emergent teamwork can be genuinely enjoyable, but whose bugs repeatedly interfere with the adventure it is trying to deliver.
Pros
- The hosts turn serious co-op glitches into consistently funny improvised situations rather than allowing the session to stall.
- Dinosaur encounters create genuine tension through chases, tranquilizer attempts, combat, and unexpected creature interactions.
- The large park, monorail, locked areas, shelters, equipment, and access-card progression suggest substantial exploratory ambition.
- Cooperative problem-solving around boats, elevators, distractions, and separated players produces memorable emergent moments.
- The editing clearly explains the crucial objective glitch that otherwise would make the later confusion difficult to follow.
Cons
- Spawn failures, teleportation, broken objectives, menu problems, lag, and transportation glitches repeatedly obstruct normal progression.
- Losing the active objective forces extensive wandering and prevents the playthrough from demonstrating the intended progression cleanly.
- Several encounters devolve into confused running and repeated dodge calls rather than providing much insight into the underlying combat systems.
- Frequent conversational tangents sometimes distract from exploration and make an already chaotic playthrough even less focused.
- Many promising systems and locations are discovered without enough uninterrupted play to show how well they function under normal conditions.
A deeply unstable co-op session becomes surprisingly entertaining because strong chemistry, dangerous dinosaurs, and an impressively large park keep supplying memorable situations even when progression breaks down. The game shown here clearly has appealing ideas beneath its technical problems, while the playthrough succeeds by making those problems part of the comedy rather than pretending they are not there.








