The return to Edward Kenway's Caribbean succeeds most convincingly whenever the video stops worrying about what changed and simply starts sailing. Ship battles, storms, forts, enormous warships, sea shanties, familiar characters, and the story itself repeatedly pull the narrator back into Black Flag despite his complaints about Ubisoft's remake choices. His reaction is therefore more interesting than uncomplicated nostalgia: he loves being back in this world, considers the new ocean and graphics remarkable, and eventually admits that the nostalgia has worked on him, while remaining frustrated that one of the original game's most immediately satisfying systems—its combat—has been substantially reworked.
Combat becomes the video's central disagreement with the remake. The narrator initially reacts harshly to the new action-oriented system before settling on a roughly six-out-of-ten assessment, acknowledging that parries, dodges, kicks, and other additions are functional while arguing that the original counters were smoother and made Edward feel more stylishly lethal. He specifically misses the old counter animations, unarmed combat, and the exaggerated efficiency that made encounters entertaining even when they were easy. His criticism is not that the previous system offered greater challenge; he openly agrees that it could be simple. What he values is the fantasy of effortlessly playing a dangerous pirate, and the remake's more conventional action mechanics apparently weaken that feeling for him.
The presentation of combat creates several smaller irritations as well. Sparks appearing during physical hits become a recurring fixation even after he says he has turned the effect off, while repeated hit reactions and recycled animations attract similar criticism. Hunting also receives mockery when fighting a boar involves parrying and perfectly dodging its attacks rather than the quick-time-event approach he remembers. Some of these complaints are intentionally minor, and the narrator explicitly calls several of them nitpicks, but together they establish the video's broader concern: modernizing a beloved game can technically add mechanics while removing some of the visual character that made the older design memorable.
Naval gameplay produces almost the opposite response. The narrator repeatedly gets distracted from criticism by sailing, sea shanties, storms, boarding, fort assaults, and fights against increasingly intimidating ships. A new rope attack and special ram earn approval, while the storm effects and ocean graphics receive some of his strongest praise. Capturing his first fort becomes a genuine milestone, and encounters with four-skull frigates and man-of-war ships restore the mixture of confidence and fear that makes upgrading a pirate vessel compelling. His enthusiasm becomes especially persuasive because it emerges during play rather than as a formal verdict: he repeatedly finds himself absorbed by the sea even after beginning a section by complaining.
Revisiting the campaign provides the other major source of affection. Scenes involving Blackbeard, Mary Read, Anne Bonny, Charles Vane, the Observatory, Nassau, and Edward's relationship with his wife trigger a mixture of recognition, forgotten details, jokes, and renewed appreciation. The narrator remembers some characters immediately while admitting he has forgotten others, making the playthrough feel like an actual return to an old favorite rather than a recitation of familiar lore. His reaction to Edward's conversations about wealth and the life he left behind also hints at why the story still works for him: beneath the pirate fantasy, he remains interested in the character's choices and the relationships surrounding them.
The remake's cosmetic additions receive a much colder reception. Flashy outfits are criticized for undermining the idea that Edward should plausibly blend into his surroundings, and the narrator contrasts them with the pirate aesthetic he would rather see. A store selling items including sea shanties further aggravates that skepticism. These reactions are largely judgments about taste and fit rather than evidence that optional cosmetics materially damage the campaign, but they reveal a consistent preference throughout the video: additions are welcomed when they reinforce the pirate fantasy and rejected when they make the game feel like a more generic contemporary Ubisoft release.
Ubisoft itself becomes a recurring target beyond the game. The narrator references layoffs, sales figures, monetization, and the company's reputation while joking that Ubisoft can make him feel guilty for enjoying its work. Those comments are delivered as comedic asides rather than a sourced examination of the company's business practices, so claims about sales or staffing should be understood as statements made in the video rather than conclusions established by it. The lengthy Opera GX sponsorship similarly interrupts the early momentum just as the remake's strengths and weaknesses are becoming clear, though the rest of the presentation moves quickly between gameplay, story reactions, football commentary, jokes, and spontaneous criticism.
Pros
- The narrator's mixed reaction creates a more interesting perspective than either unquestioning nostalgia or blanket criticism of the remake.
- Naval combat, storms, fort captures, boarding, sea shanties, and large enemy ships consistently demonstrate why returning to Black Flag remains exciting for him.
- Comparing the remake's action combat with the original counter animations clearly explains why he considers the newer system functional but less stylish.
- Revisiting Blackbeard, Mary Read, Anne Bonny, Nassau, the Observatory, and Edward's personal story gives the video substantial material beyond mechanical impressions.
- Praise for the ocean graphics, ship additions, and overall visual presentation balances the repeated criticism of combat and cosmetics.
Cons
- Many complaints are deliberately small—sparks, repeated animations, subtitle capitalization, individual cosmetics—and occasionally overwhelm more substantial discussion of the remake.
- The long Opera GX sponsorship arrives early and interrupts the initial evaluation of the new gameplay.
- Comments about Ubisoft's sales, layoffs, and broader corporate behavior are presented as jokes and assertions rather than developed or supported analysis.
- Frequent football interruptions and rapid tangents make the video entertainingly spontaneous but less focused as a structured review.
The remake appears to win the narrator over almost in spite of itself. He dislikes the move away from Black Flag's slick counter-heavy combat, misses unarmed fighting, mocks the hit effects and cosmetics, and repeatedly finds new details to complain about. Then a storm rolls across the ocean, a sea shanty starts, a huge ship appears on the horizon, or Edward reunites with a familiar character, and the complaints temporarily disappear. That tension gives the video its personality. It is not an argument that every modernization improves the original; it is a record of discovering that the parts of Black Flag he cared about most—its sailing, pirate fantasy, characters, story, and sense of adventure—remain powerful enough to carry changes he does not particularly like. The presentation wanders and some criticism stays firmly in nitpick territory, but the enthusiasm whenever the game gets back on the water makes the eventual approval feel earned rather than automatic.












