Starting again at level one gives Ali-A's return to Black Ops 2 more purpose than simply revisiting familiar maps for nostalgia. Thirteen years after the game's original era, he enters his first matches without the weapons, perks, and class setups he once knew intimately, forcing him to rediscover grenade routes, spawns, recoil, scorestreaks, and old movement habits while playing on PS5. The immediate enthusiasm is infectious, but the video also asks a useful question beneath the celebration: does a game he considers potentially the best Call of Duty still feel good enough to play today? His answer is overwhelmingly positive, although input delay, sparsely populated matches, and the limitations of a fresh account prevent the experience from feeling completely untouched by time.
The gameplay provides convincing evidence for why the return means so much to him. Familiar weapons such as the MSMC, FAL, SCAR, AN-94, MP7, sniper rifles, and DLC Peacekeeper trigger immediate memories, while scorestreaks, spawn behavior, recoil control, free-for-all, calling cards, and the old Nuked Out challenge give him plenty to rediscover beyond visual nostalgia. He particularly praises the score-based progression toward streaks, weapon selection, time-to-kill, and the need to control recoil rather than simply firing without restraint. These are personal judgments rather than objective demonstrations that the older design is superior, but they are grounded in specific mechanics instead of relying entirely on claims that games used to be better.
The fresh account is one of the video's smartest choices because it prevents the revisit from becoming a carefully prepared showcase. Ali-A considers ranking up beforehand but decides his first matches will be more authentic, meaning viewers see him struggle without Awareness, silencers, preferred weapons, and established classes. Missed sniper shots, forgotten spawns, questionable gunfights, and a failed attempt to win his first free-for-all all remain in the presentation. At the same time, flashes of his old familiarity return quickly enough to make the progression entertaining, especially when he remembers routes, anticipates enemies, earns streaks, and starts planning to recreate his old best-class videos with the newly ranked account.
The PS5 experience itself receives less definitive evaluation. Ali-A repeatedly says the game feels great overall, but he notices input delay and discusses community suggestions such as forcing the console output to 1080p, disabling performance mode, or using a 1080p 60Hz monitor. Importantly, he does not claim to have verified all of these fixes, explicitly noting that the monitor suggestion comes from others and that he cannot test it at the moment. That caution is welcome, but it also means viewers looking specifically for a technical assessment of the PS5 release receive impressions and troubleshooting suggestions rather than measured latency comparisons, image-quality analysis, or controlled testing of the proposed settings.
Match population is another complication. Several lobbies fail to refill quickly, including a 4v3 situation, and Ali-A wonders whether his moderate NAT type might be contributing. On the positive side, he appreciates being able to enter recognizable multiplayer matches without relying on modified PC versions that he associates with the difficulty of finding unhacked older Call of Duty games. The footage therefore suggests a playable multiplayer experience during his session, but it does not establish broader player counts, matchmaking reliability, or whether lobby availability will remain consistent across modes and times. His own uncertainty about the cause of slow refilling keeps the criticism appropriately limited.
Much of the video's appeal ultimately comes from Ali-A himself rather than the PS5 version. He reflects on discovering that people still remember his 13-year-old class setup videos, explains that he remains a full-time creator and is now married with three children, and recalls the enormous amount of time he once spent producing daily Call of Duty content. He also pushes back against later claims that his old gameplay was faked, describing late-night sessions and the effort involved in obtaining live-commentary matches. Combined with memories of nuclear streaks, old friends, previous videos, and the passage of thirteen years, these digressions make the return feel like a reunion with a formative period of his career rather than a conventional game review.
That personal focus is both the video's defining strength and its biggest limitation. Ali-A's excitement makes even ordinary multiplayer moments engaging because every weapon pickup, remembered route, missed shot, and unlock carries history for him, and starting over creates an obvious reason to continue playing beyond this first session. Yet viewers primarily interested in whether this version is technically worth playing receive relatively little systematic evaluation. There is no detailed comparison with original hardware, no controlled investigation of input delay, and limited exploration of modes or matchmaking conditions. As a nostalgic first impression, however, the video succeeds precisely because it does not manufacture a polished comeback: Black Ops 2 feels familiar enough to immediately pull an experienced player back in, while its current imperfections remain visible.
Pros
- Starting at level one makes the return feel authentic and creates a natural progression through weapons, perks, classes, and old strategies.
- Specific discussion of recoil, scorestreaks, time-to-kill, weapons, spawns, free-for-all, and Nuked Out explains why Ali-A still values the game's design.
- Missed shots, forgotten routes, lost gunfights, and an unsuccessful free-for-all remain in the video rather than being edited into an artificially dominant comeback.
- Input delay is acknowledged instead of allowing nostalgia to obscure a noticeable issue with the experience.
- Suggested latency improvements are identified as community advice where Ali-A has not personally verified them.
- Personal memories of old class videos, daily uploads, friends, and earlier accomplishments give the gameplay emotional context without replacing it entirely.
- The session provides evidence that Ali-A can enter and play recognizable multiplayer matches on PS5 without the alternative PC setups he discusses.
Cons
- Input delay is discussed through subjective impressions and unverified troubleshooting suggestions rather than controlled testing.
- Sparse or slowly refilling lobbies raise questions about matchmaking, but the video cannot determine whether the issue comes from population, mode selection, Ali-A's moderate NAT type, or another factor.
- The PS5 experience is not compared systematically with the original version, leaving performance and responsiveness differences largely unexplored.
- Limited modes and a fresh account mean the video cannot evaluate the broader multiplayer experience or how it feels once preferred classes and perks are unlocked.
- Frequent autobiographical tangents make the video more meaningful for longtime viewers but reduce the amount of time devoted to evaluating the current version itself.
- Ali-A's strong preference for older Call of Duty games shapes much of the comparison with newer entries, which remains personal opinion rather than a detailed examination of their respective designs.
Ali-A's return works best as an authentic reunion with a multiplayer game that helped define an earlier stage of his career, with familiar weapons, maps, scorestreaks, recoil, and progression proving immediately compelling even from a bare level-one account. Input delay, inconsistent lobby filling, and limited technical testing prevent it from being a definitive assessment of playing Black Ops 2 on PS5, but the visible mixture of rust, remembered skill, enthusiasm, and genuine imperfections makes a persuasive case that the core experience still holds considerable appeal for players drawn back by its older design.













