Halloween’s Broken AI Makes Its Story Challenges a Comedy of Errors

Rating

Video Reviewed
Rating7.7/10
HALLOWEEN THE GAME is so bad it's good

Crashes, confused characters and unpredictable challenge tracking quickly become as important as Michael Myers himself. The playthrough opens with residents wandering around strangely, victims getting stuck and Michael occasionally being unable to grab someone standing directly in front of him. One crash happens after throwing a victim, while another occurs almost immediately after Michael is spotted, establishing a game that can be amusingly unstable but also genuinely disruptive.

The creator embraces much of that instability rather than treating every rough edge as a disaster. Characters awkwardly retreat when approached, AI behavior can be manipulated in strange ways, and some encounters become funny precisely because they do not behave as expected. There is also praise for the visuals despite the jank, particularly the appearance of Loomis, and unlockable items such as the classic knife and golden knife provide tangible rewards for continuing through the game.

Much of the playthrough eventually focuses on completing Michael's story missions and their individual challenges. The creator describes the story mode as essentially an extended tutorial and notes that the objectives become easier to understand once the game's systems start clicking. Challenges encourage specific executions, environmental kills and stealth approaches, while completing them contributes toward cosmetic rewards such as the Ghost Shape appearance. That structure gives completionists something substantial to pursue beyond simply finishing each chapter.

Unfortunately, the challenge system also produces the video's biggest frustration. One prologue objective requires carefully manipulating the AI's apparent aggression and alert behavior, while another description concerning whether characters should escape or die is said to be misleading about its actual requirements. More seriously, some challenges reportedly fail to register even after the creator believes their conditions have been satisfied. The repeated attempts turn what should be optional mastery objectives into exercises in deciphering whether the game's wording, AI or tracking system is responsible for a failure.

The Chapter Two attempt demonstrates that problem particularly well. The creator methodically stalks targets, eliminates them before they display a red alert marker and hides every body in cars or other locations in an effort to remove possible causes of failure. Even after completing the chapter without any observed alert, the corresponding challenge remains unfinished. Having already attempted it more than 20 times, the creator's exasperation feels earned, especially because the playthrough shows how carefully the run is being adjusted to satisfy the stated condition.

Technical instability compounds those progression problems. The creator says the game initially struggled even to launch properly and at one point required a complete PC restart, while changing graphics settings reportedly reduced the crashing but left the image with an unwanted blurred appearance. A forthcoming patch is mentioned as something expected to address crashes, but within the playthrough itself the game clearly needs substantial work. Yet the creator's affection for this particular kind of roughness prevents the commentary from becoming a simple takedown, resulting in an entertaining portrait of a game whose flaws can be funny right up until they interfere with progression.

Pros

  • Unpredictable AI behavior and glitches create several genuinely funny moments that suit the creator's commentary.
  • Michael's story challenges provide additional objectives and cosmetic rewards for completion-focused players.
  • The creator carefully demonstrates the stealth and alert mechanics while troubleshooting difficult objectives.
  • Visual elements receive some praise despite the game's broader technical roughness.

Cons

  • Multiple crashes seriously disrupt the playthrough, including failures triggered during ordinary encounters.
  • Challenge descriptions can be unclear or misleading about their actual completion requirements.
  • Objectives reportedly fail to register even after repeated attempts that appear to satisfy their stated conditions.
  • AI behavior is inconsistent enough that completing certain challenges requires awkward manipulation rather than natural play.
  • Adjusting graphics settings reportedly improves stability at the cost of an unwanted blurred appearance.

Technical problems and unreliable challenge tracking make the game difficult to recommend on polish, but they also generate much of the playthrough's comedy. The creator's willingness to dissect broken objectives while still enjoying the underlying jank turns a frustrating completion grind into an entertaining showcase of both the game's appeal and its unfinished edges.

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