Murderous Trees Turn Trial-and-Error Platforming Into a Nostalgic Rage Session

Rating

Video Reviewed
Rating8.7/10
THIS GAME P***ED ME OFF | Trees Hate You

Trees Hate You builds its entire demo around a deliberately unfair joke: ordinary-looking trees are traps, weapons, obstacles, and occasional jump scares, and surviving means learning exactly how each one intends to kill you. Jacksepticeye immediately connects the setup to the old unfair-platformer games that once circulated heavily on YouTube, and that comparison becomes increasingly appropriate as the level develops. Progress comes less from conventional platforming mastery than from dying, remembering what happened, and executing the increasingly elaborate sequence correctly on the next attempt.

The character creator provides a playful introduction before the punishment begins. Jack spends time experimenting with exaggerated hairstyles, facial features, colors, and comparisons to familiar fictional characters before settling on his doomed protagonist. Once the level starts, the game quickly establishes its rules by firing projectiles from trees, springing traps from seemingly safe areas, and punishing assumptions about where danger should come from. Even signs and checkpoints become suspicious simply because the premise teaches him that practically anything could be another setup.

That paranoia is the video's strongest source of comedy. Jack gradually stops treating the environment as scenery and begins interrogating every tree, staircase, path, and suspiciously quiet stretch of terrain. A simple decision about whether to take stairs becomes an elaborate argument about whether the obvious route is deliberately obvious because the game expects him to distrust it. The longer the level continues, the more the commentary turns into an increasingly personal feud with vegetation, complete with tree-related insults, threats to turn them into paper, and jokes about becoming nervous around real trees afterward.

Trees Hate You also gets considerable mileage from escalating beyond its initial projectile gimmick. Trees shoot from unexpected directions, roots appear, obstacles crush or knock the character around, and later surprises push the premise into increasingly absurd territory. The ending, involving an approaching vehicle and an enormous surreal tree-like threat before revealing the end of Chapter One, provides the kind of ridiculous escalation the concept needs. Jack's reaction to the demo's promise of stranger surprises, worse trees, and axes suggests that the limited chapter succeeds at selling the larger game's potential.

The frustration is genuine, however, and much of it comes from checkpoint placement rather than individual traps. Several deaths send Jack through long sequences he has already solved, so later attempts involve repeatedly performing the same dodges just to reach the newest obstacle. That creates an amusing progression from confusion to competence as he starts describing routes almost like a speedrunner, but repetition becomes substantial during the longest stretches. He even notes that repeating sections so often begins to make him forget patterns he previously knew.

His presentation prevents that repetition from becoming completely exhausting. Successful dodges are celebrated disproportionately, failed attempts produce increasingly elaborate rants, and moments of genuine improvement give the otherwise punitive structure a sense of progression. The commentary continually transforms basic mechanical actions into jokes about survival instincts, The Matrix, trees fighting back, and his character's supposed mastery of the route. By the time he finally reaches another checkpoint, the relief feels earned precisely because the audience has watched the same dangerous sequence evolve from chaos into muscle memory.

More importantly, the session captures why deliberately unfair games can work so well as performance-driven videos. Trees Hate You is mechanically simple enough that the audience immediately understands why each death is irritating, while unpredictable enough to keep providing new reactions. Jack closes by describing the experience as reminiscent of an earlier era of YouTube—jump into a strange game, scream at it, have fun, and turn the experience itself into the entertainment. That nostalgic connection fits the video unusually well because both the game's design and his reaction-driven presentation embrace that straightforward formula.

Pros

  • The game's deceptive traps and murderous-tree premise consistently generate strong reactions and escalating paranoia.
  • Jack turns repeated failures into entertaining running jokes rather than relying solely on the game's surprises.
  • Learning and eventually executing long trap sequences gives the session a satisfying progression from confusion to mastery.
  • Later hazards escalate beyond simple projectile attacks and keep the central tree joke from becoming completely one-note.
  • The deliberately unfair design pairs naturally with Jack's nostalgic, high-energy style of gameplay commentary.

Cons

  • Sparse checkpoints force lengthy stretches of already-solved gameplay to be repeated after later mistakes.
  • The trial-and-error structure means many hazards cannot reasonably be anticipated before the first death.
  • Repeated attempts through the same sections occasionally slow the video's momentum despite the commentary.
  • As a Chapter One demo, the game ends shortly after introducing some of its strangest ideas, leaving much of the concept's potential for the unfinished full release.

Trees Hate You succeeds by understanding that frustration is the attraction rather than an unfortunate side effect. Its trees shoot, crush, deceive, and ambush with enough variety to keep Jack suspicious of practically every object on screen, while distant checkpoints turn each new discovery into a test of whether he can reproduce everything he has already learned. That repetition occasionally becomes excessive, but it also fuels the video's funniest transformation as confusion gives way to confidence, speedrunning bravado, and increasingly absurd hostility toward trees. The demo is brief and intentionally unfair, yet its escalating traps and simple premise provide an excellent vehicle for the kind of energetic rage-game commentary Jack clearly enjoys revisiting.

Related Reviews