The presentation revisits A Total War Saga: Troy through its mythology-focused campaign mode, using Odysseus as the centerpiece of a deliberately chaotic attempt to reach and conquer Troy. Rather than offering a conventional retrospective, the video lets the campaign itself demonstrate the game’s appeal: Bronze Age armies are expanded with sirens, griffins, shades, giants, Hydra worshippers, divine favors, and hero abilities. This gives the subject an accessible hook for viewers who may find the historical unit roster too limited but are not especially interested in the full fantasy setting of Total War: Warhammer.
Much of the entertainment comes from the contrast between the campaign’s legendary premise and the player’s improvised decision-making. Odysseus is repeatedly called Matt Damon, mythical creatures are compared to characters from unrelated games and films, and the supposedly direct journey to Troy becomes an extended struggle against neighboring factions. The recurring joke that every diversion is part of Odysseus’s great voyage works because it reflects what is actually happening mechanically: local wars, resource shortages, recruitment problems, and hostile armies repeatedly delay the central objective.
The battles provide the strongest demonstration of what the mythology mode adds. Flying units harass vulnerable formations, heroes duel in the middle of larger engagements, shades fight with unusual resilience, and specialized creatures introduce tactical possibilities that ordinary spearmen and swordsmen cannot provide. Several encounters are explained clearly enough to show why certain decisions succeed, including using narrow terrain, reinforcing defensive lines, targeting skirmishers, and sacrificing temporary units for a stronger position. The commentary remains informal, but the gameplay usually gives the audience enough visual and strategic context to follow the outcome.
The campaign layer is less consistently explained. The video touches on safe havens, divine favor, special recruitment pools, faction influence, regional development, diplomacy, and legendary missions, but frequently acknowledges uncertainty about how these systems work. That honesty suits a largely blind playthrough, although it limits the video’s usefulness as a detailed evaluation of the game. Claims about how Troy content may have been incorporated into Total War: Pharaoh, whether certain downloadable content remains available, and how specific mechanics compare with other entries are presented tentatively rather than as verified information.
The middle portion effectively captures the unpredictable pressure of a Total War campaign, but it also becomes structurally repetitive. New declarations of war continually pull the army back toward Crete, several factions arrive with additional forces, and the intended Trojan expedition is postponed for many turns. This frustration becomes part of the comedy, yet the repeated cycle of invasion, peace negotiation, and renewed conflict causes the central objective to lose momentum. The eventual decision to abandon permanent conquest and operate as a raiding force restores direction, though only after a lengthy detour.
The final approach to Troy gives the episode a suitably difficult climax. Early victories against Hector’s forces create a sense that the campaign may finally succeed, while the sight of Troy’s larger armies immediately establishes the scale of the remaining challenge. The video does not manufacture a triumphant ending: two attempted battles expose the inferior quality of Odysseus’s surviving units, the limitations of recruiting far from developed territory, and the consequences of years of attrition. Ending after a decisive defeat is anticlimactic in narrative terms, but it is consistent with the campaign that has been shown and supports the conclusion that the game can generate memorable stories even when the original objective remains unfinished.
Pros
- Demonstrates how mythological units and hero mechanics broaden the otherwise limited Bronze Age battlefield roster.
- Builds a humorous campaign narrative from genuine strategic setbacks, diversions, and unexpected faction behavior.
- Shows several battles in enough tactical detail to make victories and defeats understandable.
- Remains candid about unfamiliar mechanics and avoids pretending uncertain recollections are established facts.
- Allows the unsuccessful assault on Troy to stand rather than forcing an artificial victory or overly neat conclusion.
Cons
- Frequent uncertainty about campaign systems and related Total War releases limits the video’s value as an authoritative retrospective.
- The prolonged sequence of wars around Crete delays the main objective and makes the middle section repetitive.
- Heavy reliance on recurring Matt Damon and pop-culture jokes occasionally distracts from the game being examined.
- Several strategic systems are introduced briefly but never explored deeply enough to assess their full importance.
- The campaign ends before Troy is conquered, leaving the central goal unresolved after a lengthy buildup.
This is an entertaining showcase of how Troy’s mythological mode can turn a restrained historical setting into an unpredictable fantasy campaign, even though the loose structure, repeated diversions, and limited mechanical analysis prevent it from becoming a definitive reassessment of the game.












