A free update that preserves existing saves while adding both major expansions immediately establishes this remaster as a notably player-friendly refresh. The discussion makes that upgrade path clear from the outset: existing PC owners receive the new version through the base game, older saves remain usable, and Hearts of Stone and Blood and Wine are included for players who did not already own them. The warning that saves created in the remastered version cannot be taken backward into the older build is also exactly the sort of practical detail returning players need before jumping in.
Visually, the improvements are described as noticeable without being exaggerated into a complete transformation. Updated textures, lighting, rendering, animations, and additional effects collectively make the game look fresher, while the commentary acknowledges that video compression may obscure some of the differences viewers would see while actually playing. More importantly, the presentation keeps expectations sensible: this is still fundamentally The Witcher 3, with the remaster smoothing over signs of age rather than rebuilding the experience from scratch.
Changes to character progression sound more consequential. Removing the apparent requirement to spend a minimum number of points before reaching lower tiers should reduce investment in unwanted abilities, while revisions to some simpler percentage-based skills appear intended to encourage more active choices, such as mixing light and heavy attacks. The reviewer is appropriately cautious here, admitting he does not have an exhaustive comparison of every skill before and after the update. That limitation prevents the section from becoming definitive, but it also keeps the assessment credible rather than pretending five days of early access produced complete knowledge of every alteration.
Transmog is another welcome addition, particularly given the tension between attractive armor designs and equipment suited to a particular build. The explanation goes beyond simply announcing the feature by testing how appearances unlock and finding that items apparently need to enter the player's inventory after the patch. There is also a reasonable concern that access through the identified master smiths may arrive somewhat late, although the need to accumulate appearances could make that timing less troublesome in practice. This kind of hands-on experimentation is one of the discussion's most useful qualities.
Exploration and movement receive smaller but potentially meaningful improvements. Geralt and Roach are described as easier to control overall, yet enclosed spaces can still expose some of the game's familiar clumsiness. Map filtering is particularly useful for players who do not want to stare at every optional marker, including the notorious collection of question marks around Skellige, while altered quest icons may make side content easier to identify. Claims about redesigned menus are treated more cautiously because the reviewer admits he did not notice much difference himself, neatly separating announced changes from improvements he could personally observe.
Combat follows much the same philosophy as the rest of the package: new finishing moves, camera adjustments, animation work, and the revised skill system may improve its feel without changing the underlying mechanics. Expanded photo-mode options and cross-platform mod and save-progression support broaden the update further, although photo mode understandably receives little analysis from someone who rarely uses it. That uneven depth is the main limitation of the presentation. Five days with an early build are enough to identify many important changes, but not enough for exhaustive testing of progression, balance, interface revisions, or every feature that could matter over a complete playthrough.
Pros
- Clearly explains the free upgrade structure, save compatibility, and inclusion of both major expansions.
- Specific examples show how the skill-tree, transmog, map, movement, and combat changes affect actual play.
- Hands-on testing of transmog unlock requirements adds useful information beyond simply listing features.
- Appropriately distinguishes noticeable improvements from areas where the reviewer lacks enough comparison or experience to make stronger claims.
- Keeps expectations realistic by emphasizing refinement rather than presenting the remaster as a fundamental overhaul.
Cons
- Limited early-access time prevents a comprehensive assessment of balance and longer-term progression changes.
- Some features, particularly menu revisions and expanded photo mode, receive little meaningful evaluation.
- The skill changes are discussed without a complete before-and-after comparison.
- Remaining movement clumsiness suggests the modernization does not eliminate every aspect of the original game's age.
The remaster comes across as a thoughtful modernization whose value rests on numerous practical refinements rather than dramatic reinvention. The discussion is especially useful when it tests how changes work in practice, though the short pre-release window leaves several systems only partially assessed. As an overview for returning PC players, it is focused, appropriately cautious, and packed with relevant details.












