Kronos: The New Dawn establishes the list’s central argument immediately: respectable review scores can still undersell a game when difficulty, timing, or unconventional design pushes it outside an easy consensus. Its September release alongside Hollow Knight: Silksong is offered as one explanation for why it received less attention, while its unforgiving survival-horror structure is defended as a strength rather than an automatic flaw. That distinction between “poorly received” and merely “underappreciated” gives the ranking a more useful foundation than simply collecting games with low Metacritic numbers.
Several selections are persuasive precisely because the commentary acknowledges their limitations. Mafia: The Old Country is described as mechanically conservative, with conventional shooting, stealth, knife fighting, and an open world that adds relatively little, yet the presentation, writing, set pieces, and quieter storytelling moments are argued to make the total package stronger than its individual systems suggest. Dying Light: The Beast receives similar treatment: its derivative qualities and lack of major innovation are openly noted, but the return of more threatening nights, stronger mission design, satisfying parkour, and elements associated with the original game make a credible case for reconsideration.
The list becomes more interesting when it moves beyond familiar franchises. The Midnight Walk is presented as far more substantial than its VR origins and apparent walking-simulator structure might suggest, combining an unusual stop-motion aesthetic with puzzles, stealth, genuine threats, and a bleak but expressive world. Promise Mascot Agency is even stranger, mixing mascot management, open-world driving, side activities, and a deliberately peculiar story. The latter sounds mechanically shallow by the presenter’s own admission, but the willingness to champion personality and idiosyncrasy over conventional polish helps broaden what “underrated” means.
Cultic and Tormented Souls 2 generate two of the strongest recommendations because their cases depend on specific improvements rather than general enthusiasm. Cultic is argued to have been disadvantaged by reviews covering its earlier release state before Chapter 2 substantially expanded its horror, action, and level design, making its existing critical average potentially less representative of the finished game. Tormented Souls 2 receives praise for improved writing, more polished combat, cleverer puzzles, interconnected environments, and its moving fixed-camera presentation. Calling it a well-crafted Resident Evil imitator rather than pretending it is wholly original is refreshingly precise.
The upper portion of the ranking leans heavily toward games that reshape established genres. Absolum is praised for combining beat-'em-up combat with roguelike progression, branching paths, repeated runs, and unusually substantial content, although recurring bosses and an eccentric story are acknowledged as possible weaknesses. Labyrinth of the Demon King earns its place through oppressive atmosphere, dangerous combat, strange surprises, and a learning curve that apparently improves after an awkward opening. The admission that the presenter nearly abandoned it gives the recommendation useful context: its difficulty and discomfort are not dismissed, but treated as part of an experience that eventually becomes rewarding.
AI Limit makes for a convincing number-one choice because the praise is not based on technical superiority. Its combat responsiveness and visuals are explicitly described as weaker than those of competing Soulslikes, while the recommendation instead emphasizes interconnected level design, secrets, unusual bosses, weapon variety, exploration, and the satisfying discovery of a hidden ending. The bonus inclusion of Hell Is Us reinforces the same preference for games with strong exploration and mystery even when their combat or bosses fall short. Across the list, however, numerical critic and user scores sometimes receive more argumentative weight than they deserve, especially when small review samples or subjective disagreements are treated as evidence of underrating rather than simply differing tastes.
Presentation is energetic and opinionated, with enough concrete mechanical and structural detail to distinguish these recommendations from a superficial countdown. The frequent comparisons with earlier franchise entries, genre standards, and competing 2025 releases help explain who might appreciate each game. At the same time, repeated insistence that critics were too harsh occasionally turns into broad dismissal of professional reviews without closely examining the reasons behind individual assessments, and the loose conversational delivery produces some repetition. Even so, the willingness to identify weaknesses in nearly every recommendation gives the enthusiasm considerably more credibility.
Pros
- Explains why each game may have been overlooked rather than relying solely on low aggregate scores.
- Provides specific discussion of gameplay, level design, atmosphere, storytelling, difficulty, and genre influences.
- Regularly acknowledges flaws even in highly recommended titles, making the judgments more balanced.
- Includes distinctive smaller games such as The Midnight Walk, Promise Mascot Agency, Cultic, and Labyrinth of the Demon King alongside recognizable franchises.
- Makes a particularly strong case for finished or improved games whose earlier reception may not reflect their later state.
Cons
- Aggregate critic and user scores are sometimes treated too readily as evidence that a game was underrated.
- Criticism of professional reviewers can become dismissive without examining their individual arguments in comparable detail.
- Several recommendations depend heavily on the presenter’s preference for difficult horror games, Soulslikes, and deliberately old-fashioned design.
- The conversational delivery occasionally repeats points about difficulty, innovation, and review scores rather than tightening the argument.
A strong selection of overlooked releases succeeds because enthusiasm is usually paired with clear explanations of what each game does well and where it falls short. The definition of “underrated” sometimes becomes loose, particularly for already well-reviewed titles, but the recommendations remain specific enough to help players identify games suited to their tastes rather than simply following the ranking blindly.








