The competition is more complicated than the Formula 1 framing initially suggests. Each participant has to flip and land a cone, complete laps in a go-kart with a figure-eight section, stop to answer two riddles correctly, land a ball in a cup, complete a final lap, and hit the button to stop the clock. That mixture means outright driving speed is only one part of the result. A quick driver can lose substantial time on the cone, questions, or ball toss, while someone slower behind the wheel can remain competitive by clearing the interruptions efficiently. As a test of who can navigate a deliberately awkward Sidemen challenge fastest, the format works well; as a serious determination of the group's best driver, it is much less precise.
Ethan's opening run establishes both the rules and the comedy. His cone flip becomes an immediate time sink, and once he finally reaches the kart, his enthusiasm does not translate into a clean performance. He hits barriers, struggles with the intended figure eight, becomes frustrated by the riddles, and nearly creates another problem around the crew before eventually finishing in 3:23. The others teasing him is especially effective because he has apparently wanted an opportunity to drive a go-kart in a Sidemen video for years, only for the experience to become stressful almost immediately. Going first also leaves him without the benefit of watching someone else discover where the challenge is awkward.
Tobi improves on that benchmark despite having his own difficulties. The group deliberately gives questionable advice during the cone challenge, his driving becomes messy around the tighter turns, and he openly admits that one direction is giving him trouble. He nevertheless handles enough of the non-driving tasks efficiently to record 3:15 and take the lead. The riddles are particularly unpredictable as competitive obstacles: recognizing answers quickly can save far more time than a marginally better racing line, while getting stuck has little to do with driving ability. That randomness is entertaining because contestants can lose control of a promising run instantly, but it further separates the final ranking from the question implied by the video's title.
Vik delivers the strongest overall performance. He clears the opening cone quickly, attacks the course with noticeably more pace, survives some confusion with the pedals, gets through the questions, completes the ball challenge, and finishes in 2:15. The reaction from the others communicates how dramatic the improvement is before the final time is even announced, with his run roughly a minute faster than the previous lead. He is not flawless—there are mistakes, hurried moments, and plenty of frantic encouragement—but the size of the advantage makes his victory feel convincing within the challenge's rules rather than dependent on one fortunate riddle or throw.
Josh provides the most useful reminder that the stopwatch does not tell the entire story. His raw time is competitive enough to threaten the standings, but his route through the course draws repeated complaints about track limits and displaced cones. The resulting 20-second penalty gives him a final 3:09, placing him second rather than challenging Vik's winning result. The penalty itself is reasonable in principle because ignoring the intended route should carry a consequence, but its size appears to be decided informally after the run. Earlier contact with barriers and imperfect figure eights are treated more casually, so enforcement is not consistent enough for the final times to function as rigorous measurements.
That looseness is also what makes the segment enjoyable. Competitors shout advice at one another, give intentionally bad guidance, rebuild cones while the kart is still moving, argue over penalties, mock mistakes, and turn basic riddles into major obstacles under pressure. The kart is fast enough to create genuine excitement without the challenge becoming dominated by technical motorsport discussion. Small details such as confusion over the accelerator and brake, awkward entries into the kart, and frantic calls to "give it beans" create more personality than a conventional sequence of clean timed laps would have offered. The challenge understands that the group's interaction is the main attraction and uses racing as the structure around it.
The ending gives Vik a deserved win but does not do much to reconcile the result with the premise of identifying the best F1 driver. The participants are tested on cone flipping, riddles, ball throwing, memory, composure, and rule interpretation alongside kart control, and there is no standardized lap-time comparison separating driving from those other skills. Even the track itself changes as cones are hit and repositioned. A dedicated clean lap for each participant would have made it possible to compare driving pace while preserving the larger obstacle course for entertainment. Instead, the segment establishes that Vik is the best performer in this particular chaotic time trial, which is still a satisfying outcome because his run combines speed and challenge execution more effectively than anyone else's.
Pros
- Combining driving with cone flipping, riddles, and a ball toss creates multiple opportunities for the lead to change rather than reducing the segment to simple lap times.
- Ethan's difficult opening run establishes the course's challenges and gives the later competitors a meaningful benchmark to chase.
- Vik's 2:15 performance is sufficiently ahead of the field that the eventual victory feels decisive within the format.
- Josh receiving a penalty gives track limits some consequence rather than allowing a faster raw time to override the intended course.
- Constant commentary, bad advice, teasing, and frantic encouragement keep downtime between individual tasks entertaining.
- The compact course produces enough mistakes, barrier contact, missed turns, and pedal confusion to make every run visibly different.
Cons
- Riddle-solving, cone flipping, and ball throwing can influence the standings more heavily than driving ability, weakening the premise of identifying the group's best driver.
- Track limits and course mistakes are enforced inconsistently, with Josh receiving a substantial penalty after earlier competitors also have messy runs.
- The 20-second penalty appears informal rather than derived from a clearly established system announced before the competition.
- Displaced and rebuilt cones mean competitors are not necessarily driving an identical course under identical conditions.
- A separate clean timed lap would have provided a much stronger comparison of actual kart pace and control.
The segment works because it refuses to behave like a serious motorsport test. Cone flips consume precious seconds, simple riddles become impossible under pressure, barriers get hit, track limits become negotiable, and the competitors spend almost as much energy distracting one another as they do chasing the stopwatch. That makes the challenge unpredictable and gives every run its own comedic identity. It also means the final standings should be understood as the result of an obstacle-course time trial rather than definitive evidence of driving ability. Vik nevertheless earns the victory convincingly: his combination of speed and efficiency produces a 2:15 run that nobody else approaches, even before arguments about penalties become relevant. Cleaner rules and a dedicated driving-only lap would have made the competitive claim stronger, but the messy structure produces a more entertaining Sidemen segment than a straightforward karting test probably would.












