Sidemen Turn Old Tweets Into a Surprisingly Competitive YouTube Memory Game

Rating

Video Reviewed
Rating8.6/10
Guess The YouTuber From Their First Tweet

The funniest part of guessing YouTubers from their earliest public tweets is how little most of the messages were designed to survive as historical artifacts. Promotions, awkward greetings, gaming updates, thank-yous, and confused introductions to Twitter become clues years later, forcing the group to reconstruct creators' online histories from grammar, slang, dates, hobbies, and general personality. That gives the challenge more substance than simply recognizing famous quotes, because many of the tweets are deliberately mundane and could plausibly belong to several people.

The group quickly develops its own improvised detective methods. A 2012 complaint about people calling golf boring points them toward Max Fosh because of the British wording and subject matter. A reference to defeating Bobby Scar leads to Ludwig after they connect the name with competitive Smash Bros. Other guesses come from smaller stylistic details, such as whether someone would use a particular emoji, write "u" instead of "you," capitalize a greeting, or compose an unusually polished sentence. These clues are often flimsy, but hearing everyone argue over them is where much of the entertainment comes from.

Dates are particularly effective because they force the players to think about creators before their current identities were established. A 2015 Call of Duty and "Zombie Squad" post prompts discussion about how young FaZe Rug would have been, while a 2012 tweet initially makes Jake Paul seem unlikely until the reveal proves otherwise. The group repeatedly tries to calculate whether someone was old enough, established enough, or technologically inclined enough to have posted something at a particular moment. Those deductions are not always reliable, but wrong assumptions make the reveals more satisfying.

The strongest rounds are the ones where the tweet contains just enough personality or biographical information to support an actual argument. LazarBeam's post about wanting to run over a computer with a 30-ton dump truck is connected to his earlier work, while a 2009 "Jammin' to tunes :)" message becomes funny precisely because it offers almost nothing useful. The game benefits from alternating between recognizable clues and nearly impossible generic posts; too many obvious answers would make it trivial, while too many contextless greetings would reduce everything to guessing.

There is also a welcome self-referential element when creators associated with the group appear among the choices. Josh's old "let's see how this Twitter stuff works" post immediately feels recognizable to the others, and later they use remembered signup dates, old FIFA content, editing software, and one another's early internet habits to narrow down possibilities. Those moments make the format feel tailored to this particular group rather than like a quiz that could be handed unchanged to anyone.

The main weakness is that the rules become somewhat loose. The opening acknowledges that some entries are merely the oldest surviving public tweets because creators have deleted earlier history, so the challenge cannot consistently deliver the literal "first tweet" promised by the premise. The players also occasionally search for outside clues, debate whether looking something up is acceptable, and benefit from engagement numbers that may reflect people discovering old posts much later. None of this ruins a casual reaction game, but it makes the challenge less clean as a test of deduction.

Presentation is intentionally conversational, with frequent interruptions, tangents, repeated guesses, and arguments that sometimes continue long after the useful clues have been exhausted. That looseness works when the group lands on an absurd theory or suddenly recognizes someone's behavior, but weaker rounds can drag when everyone is choosing among four creators with little evidence. Even so, the accumulating score gives the episode enough structure, and finishing with 13 correct answers provides a clear payoff to a game built largely around uncertain memories and questionable internet archaeology.

Pros

  • The old tweets provide a strong mixture of recognizable personality clues, obscure references, and hilariously generic early-social-media posts.
  • Players use dates, vocabulary, hobbies, gaming history, creator relationships, and writing habits to make the guessing more involved than random selection.
  • Including tweets connected to members of the group creates entertaining moments of shared internet history and personal recognition.
  • Wrong guesses and unexpected reveals are often as entertaining as correct deductions.

Cons

  • Some entries are only the oldest surviving public tweets rather than the creators' actual first tweets, weakening the central premise.
  • Occasional outside searching and visible engagement figures make the rules and available clues inconsistent.
  • Several rounds spend too long debating extremely limited evidence, making portions of the game feel repetitive.

"Guess the YouTuber" works particularly well when the clues come from an era before creators had carefully established online personas. A Call of Duty update, an awkward thank-you, a confused reaction to Twitter, or an inexplicable "Jammin' to tunes" can become surprisingly entertaining once four people try to reverse-engineer who wrote it years later. The methodology is hardly rigorous, especially when deleted histories mean some tweets are not genuinely the first and the group occasionally reaches for outside information, but precision is secondary to watching increasingly elaborate theories collide with the reveal. With 13 correct guesses and plenty of entertaining misses along the way, the format turns forgotten social-media debris into an effective creator-history guessing game.

Recent Reviews